Set: Khans of Tarkir Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{R} Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as...
Set: Innistrad: Midnight Hunt Prerelease Promos Type: Enchantment — Aura Curse Rarity: Rare Cost: {1}{R} Enchant playerWhenever enchanted player casts a spell other than the first spell they cast each...
Set: Khans of Tarkir Type: Enchantment — Aura Rarity: Common Cost: {B} Enchant creatureEnchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature." Flesh wounds are meaningless to those who...
Set:
Jumpstart
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{2}{B}
Enchant creatureEnchanted creature gets -2/-2.At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Set: Jumpstart Type: Enchantment Rarity: Uncommon Cost: {1}{R} {1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target. "Grease up a firecannon good and proper with...
Set: Jumpstart Type: Enchantment — Aura Rarity: Common Cost: {1}{B} Enchant creatureEnchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature."...
Set:
Jumpstart
Type:
Enchantment
Rarity:
Uncommon
Cost:
{R}
{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
Goblin generals don't distinguish between troops and ammunition.
Set: Ultimate Masters Type: Enchantment — Aura Rarity: Common Cost: {3}{W} Enchant permanentWhen Faith's Fetters enters the battlefield, you gain 4 life.Enchanted permanent can't attack or block, and its activated...