Set: Torment Type: Sorcery Rarity: Rare Cost: {3}{G}{G} For each creature token on the battlefield, its controller creates a token that's a copy of that creature.Flashback {4}{G}{G}{G} (You may cast...
Set:
Seventh Edition
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{R}{R}
Destroy target artifact or land. It can't be regenerated.
"Burn their homes. Salt their lands. Nothing survives."
—The Western Paladin
Set: Shadows over Innistrad Type: Sorcery Rarity: Common Cost: {2}{B} Target opponent loses 3 life and you gain 3 life.Madness {B} (If you discard this card, discard it into exile....
Set:
Urza's Destiny
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{U}
Target player gains control of target permanent you control.
Campus pranksters initiate new students with the old "beeble bomb" routine.
Set: Mercadian Masques Type: Sorcery Rarity: Rare Cost: {3}{G} Create a 1/1 green Saproling creature token for each card in your hand. Saprolings always thrive on the ruins of others,...
Set: Outlaws of Thunder Junction: The Big Score Type: Sorcery Rarity: Mythic Cost: {W}{B} Destroy all nonland permanents with mana value 1 or less.Cycling {2} ({2}, Discard this card: Draw...
Set: Torment Type: Sorcery Rarity: Rare Cost: {2}{B}{B} All creatures get -1/-1 until end of turn for each Swamp you control. "They appreciate my handiwork. I hear their joy in...
Set: Scourge Type: Sorcery Rarity: Uncommon Cost: {2}{B}{B} Target player loses 2 life and you gain 2 life.Storm (When you cast this spell, copy it for each spell cast before...