Set: Doctor Who Type: Sorcery Rarity: Rare Cost: {2}{U}{U} Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may...
Set: Doctor Who Type: Sorcery Rarity: Rare Cost: {2}{U}{U} Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may...
Set: Doctor Who Type: Sorcery Rarity: Rare Cost: {2}{U}{U} Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may...
Set: Archenemy Schemes Type: Scheme Rarity: Common When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target...
Set: Fifth Dawn Type: Sorcery Rarity: Rare Cost: {4}{G} For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns'...
Set: Modern Masters 2015 Type: Sorcery Rarity: Rare Cost: {4}{G} For each color, return up to one target card of that color from your graveyard to your hand. Exile All...
Set: The List Type: Sorcery Rarity: Rare Cost: {4}{G} For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns'...
Set:
Fallout
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{W}
Enchant creatureEnchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Sooner or later, the House always wins.
Set:
Fallout
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{W}
Enchant creatureEnchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Sooner or later, the House always wins.