Set: Homelands Type: Enchantment Rarity: Rare Cost: {2}{R}{R} As An-Zerrin Ruins enters the battlefield, choose a creature type.Creatures of the chosen type don't untap during their controllers' untap steps. "The...
Set: Planar Chaos Type: Creature — Human Wizard Rarity: Uncommon Cost: {2}{G} Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.)When Ana...
Set: Apocalypse Type: Creature — Human Wizard Rarity: Common Cost: {G} {U}, {T}: Target creature gains flying until end of turn.{B}, {T}: Target creature gets -2/-0 until end of turn....
Set: Apocalypse Type: Enchantment Rarity: Uncommon Cost: {2}{G} At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn....
Set: Mystery Booster Type: Enchantment Rarity: Uncommon Cost: {2}{G} At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of...
Set: Homelands Type: Creature — Minotaur Spirit Rarity: Rare Cost: {1}{R} {T}: Another target Minotaur creature gets +1/+1 until end of turn. "The Ancestors are the wisdom of the tribe...
Set: Homelands Type: Creature — Minotaur Rarity: Common Cost: {3}{R} First strike (This creature deals combat damage before creatures without first strike.) "Not someone to pick a fight with, unless...
Set: Homelands Type: Creature — Minotaur Rarity: Common Cost: {3}{R} First strike (This creature deals combat damage before creatures without first strike.) "Not all Minotaurs are tribal. Some are freelance."...
Set: Tenth Edition Type: Creature — Minotaur Rarity: Common Cost: {3}{R} First strike (This creature deals combat damage before creatures without first strike.) "They who challenge a minotaur enjoy the...