Set: Jumpstart Type: Artifact Rarity: Uncommon Cost: {3} {3}, {T}: Draw a card. Knowledge itself is neither good nor evil. Just as the wrong book in the wrong hands could...
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Commander Type: Sorcery Rarity: Rare Cost: {5}{U}{U} Roll two d8 and choose one result. Draw cards equal to that result. Then...
Set: Foundations Type: Instant Rarity: Uncommon Cost: {3}{U}{U} This spell costs {1} less to cast if you control a Wizard.Draw three cards. For years, the tome pulsed with forgotten spells...
Set: Dominaria Type: Enchantment — Aura Rarity: Common Cost: {U} Enchant creatureEnchanted creature gets +1/+1 and has flying. The Tolarian Academies are known for their magical research, powerful sorcerers, and...
Set: Outlaws of Thunder Junction Commander Type: Sorcery Rarity: Rare Cost: {2}{U}{U} You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If...
Set: Innistrad: Double Feature Type: Instant Rarity: Uncommon Cost: {U}{R} Look at the top four cards of your library. You may reveal an instant or sorcery card from among them...
Set: Innistrad: Midnight Hunt Type: Instant Rarity: Uncommon Cost: {U}{R} Look at the top four cards of your library. You may reveal an instant or sorcery card from among them...
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Elf Wizard Rarity: Common Cost: {1}{U} Search the Room — {5}{U}: Roll a d20.1—9 | Draw a card.10—20...
Set: The List Type: Enchantment Rarity: Uncommon Cost: {2}{U} Each player can't cast more than one spell each turn. Too many wizards spoil the spell, but too many spells spoil...