Set: Urza's Destiny Type: Enchantment Rarity: Uncommon Cost: {B} When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature. Often...
Set: Weatherlight Type: Enchantment Rarity: Common Cost: {W} {1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn....
Set: Invasion Type: Enchantment Rarity: Rare Cost: {3}{W}{U} As Teferi's Moat enters the battlefield, choose a color.Creatures of the chosen color without flying can't attack you. "Isolation is not the...
Set: Magic 2011 Type: Enchantment Rarity: Rare Cost: {2}{B} At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You...
Set: Return to Ravnica Type: Enchantment Rarity: Rare Cost: {4}{U} When Search the City enters the battlefield, exile the top five cards of your library.Whenever you play a card with...
Set: Hour of Devastation Type: Enchantment — Aura Rarity: Common Cost: {1}{U} Enchant creatureWhen Unquenchable Thirst enters the battlefield, if you control a Desert or there is a Desert card...
Set: Prophecy Type: Enchantment Rarity: Rare Cost: {W} Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets...
Set: Battle for Zendikar Type: Enchantment — Aura Rarity: Common Cost: {1}{U} Enchant creatureEnchanted creature gets -6/-0 and loses flying. Having gone to the trouble of stealing a bident from...
Set: Prophecy Type: Enchantment Rarity: Rare Cost: {1}{G} At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter...