Set: Fallout Type: Enchantment — Aura Rarity: Rare Cost: {4}{G}{W} Enchant creatureEnchanted creature has base power and toughness 9/10 and has indestructible. An incomplete suit of power armor is still...
Set: Mystery Booster Type: Enchantment Rarity: Rare Cost: {1}{R} At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy...
Set: Innistrad Remastered Type: Enchantment Rarity: Uncommon Cost: {3}{R} At the beginning of combat on your turn, target creature you control gains double strike until end of turn. Some claim...
Set: The List Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{G} Enchant creatureWhen Hydra's Growth enters, put a +1/+1 counter on enchanted creature.At the beginning of your upkeep, double the...
Set: Lorwyn Eclipsed Type: Enchantment Rarity: Rare Cost: {6}{G}{G} Affinity for Forests (This spell costs 1 less to cast for each Forest you control.)Landfall — Whenever a land you control...
Set: FINAL FANTASY Type: Enchantment — Aura Rarity: Uncommon Cost: {U} Enchant creatureWhen this Aura enters, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.When enchanted creature is...
Set: Modern Horizons 2 Type: Enchantment Rarity: Rare Cost: {1}{W}{U} You can't cast more than one spell each turn.Whenever you cast a spell, draw a card. "Good things come to...
Set: March of the Machine: The Aftermath Type: Enchantment Rarity: Uncommon Cost: {W}{B} At the beginning of your end step, if one or more creatures died this turn, you gain...
Set: Fallout Type: Enchantment Rarity: Rare Cost: {2}{R} Skip your draw step.At the beginning of your upkeep, exile the top two cards of your library. You may play those cards...