Set: Kaldheim Type: Enchantment — Aura Rarity: Common Cost: {2}{W} Enchant permanentEnchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities....
Set: Magic 2012 Type: Enchantment Rarity: Common Cost: {1}{U} Whenever you draw a card, you may have target player mill a card. "You should try to clear your mind of...
Set: Mystery Booster Type: Enchantment Rarity: Rare Cost: {3}{B}{B} As Conspiracy enters the battlefield, choose a creature type.Creatures you control are the chosen type. The same is true for creature...
Set: Lorwyn Eclipsed Type: Enchantment — Aura Rarity: Common Cost: {1}{U} FlashEnchant creature you controlWhen this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the...
Set: Edge of Eternities Type: Enchantment — Aura Rarity: Rare Cost: {2}{U} Enchant artifact or creature you controlThe first time you would create one or more tokens each turn, you...
Set: Eternal Masters Type: Enchantment Rarity: Rare Cost: {1}{R}{W} {2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens. "Even if we dislodge them, I fear...
Set: Doctor Who Type: Enchantment — Saga Rarity: Rare Cost: {3}{W} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I — Put two...
Set: Lorwyn Eclipsed Type: Enchantment — Aura Rarity: Uncommon Cost: {1}{U} FlashEnchant creatureEnchanted creature loses all abilities and is a colorless Noggle with base power and toughness 1/1. (It loses...
Set: Tarkir: Dragonstorm Commander Type: Enchantment Rarity: Rare Cost: {3}{G} As this enchantment enters, choose Khans or Dragons.• Khans — At the beginning of each of your main phases, add...