Set: Outlaws of Thunder Junction Commander Type: Instant Rarity: Common Cost: {2}{R} As an additional costs to cast this spell, discard a card.Draw two cards.Flashback 3R (You may cast this...
Set: Revised Edition Type: Sorcery Rarity: Uncommon Cost: {2}{R}{R} Destroy all artifacts. They can't be regenerated. Chains of leaping fire and sizzling lightning laid waste the artificers' handiwork, sparing not...
Set: Throne of Eldraine Type: Legendary Artifact — Equipment Rarity: Mythic Cost: {4}{R}{R} FlashThis spell costs {1} less to cast for each attacking creature you control.When Embercleave enters the battlefield,...
Set: Innistrad: Midnight Hunt Type: Legendary Creature — Human Knight Rarity: Rare Cost: {1}{R}{W} Flying, hasteIf a spell would deal damage to you or another permanent you control, prevent that...
Set: Foundations Jumpstart Type: Creature — Goblin Rarity: Uncommon Cost: {1}{R} {1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.Pack tactics — Whenever Battle Cry Goblin...
Set: Modern Horizons 3 Type: Creature — Cyclops Wizard Rarity: Common Cost: {1}{U}{R} Prowess 9Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When Cyclops Superconductor...
Set: Wilds of Eldraine Type: Sorcery Rarity: Common Cost: {3}{R} Cut In deals 4 damage to target creature.Create a Young Hero Role token attached to up to one target creature...
Set: Wilds of Eldraine Type: Creature — Human Ranger Rarity: Uncommon Cost: {1}{R} At the beginning of combat on your turn, if you control a creature with power 4 or...