Set: FINAL FANTASY Type: Enchantment Rarity: Rare Cost: {3}{R}{R}{R} At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may...
Set: FINAL FANTASY Type: Enchantment — Aura Rarity: Common Cost: {2}{U} FlashEnchant artifact or creatureWhen this Aura enters, tap enchanted permanent.Enchanted permanent doesn't untap during its controller's untap step and...
Set: FINAL FANTASY Type: Enchantment — Aura Rarity: Uncommon Cost: {U} Enchant creatureWhen this Aura enters, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.When enchanted creature is...
Set:
FINAL FANTASY
Type:
Enchantment
Rarity:
Rare
Cost:
{4}{G}{G}
Other permanents you control have "{T}: Add one mana of any color."
The Seventh Astral Era is come!
Set: FINAL FANTASY Type: Enchantment Rarity: Rare Cost: {3}{R}{R}{R} At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may...
Set: FINAL FANTASY Type: Enchantment — Dragon Rarity: Uncommon When this enchantment enters, destroy up to one target creature.At the beginning of your end step, if a creature died under...
Set: FINAL FANTASY Type: Enchantment — Vehicle Rarity: Uncommon When this enchantment enters, draw three cards, then discard two cards.At the beginning of your end step, if eight or more...
Set: FINAL FANTASY Type: Enchantment Rarity: Uncommon Cost: {1}{G} Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.{5}{G}{G}: This enchantment becomes a...
Set: FINAL FANTASY Type: Enchantment Rarity: Uncommon Cost: {2}{W} At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card,...