Set: The Brothers' War Type: Enchantment Rarity: Mythic Cost: {1}{W}{W} Creatures you control get +1/+1.{5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate...
Set: The List Type: Enchantment Rarity: Rare Cost: {G} HexproofWhenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result....
Set: The List Type: Enchantment Rarity: Rare Cost: {2}{R} {1}: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead....
Set: The List Type: Enchantment Rarity: Rare Cost: {3}{B}{B} You can't cast more than one spell each turn.You may play lands and cast spells from your graveyard.If a card would...
Set: The List Type: Enchantment — Saga Rarity: Rare Cost: {5}{W} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Destroy all...
Set: Dominaria Remastered Type: Enchantment Rarity: Rare Cost: {1}{W}{W} White creatures get +1/+1.Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your...
Set: Starter Commander Decks Type: Enchantment Rarity: Rare Cost: {1}{B}{R} At the beginning of your upkeep, exile the top card of your library.During your turn, if an opponent lost life...
Set: Starter Commander Decks Type: Enchantment Rarity: Rare Cost: {3}{G} As Frontier Siege enters the battlefield, choose Khans or Dragons.• Khans — At the beginning of each of your main...