Set: Dominaria United Commander Type: Enchantment Rarity: Mythic Cost: {W}{U}{B}{R}{G} The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top...
Set: Dominaria United Type: Enchantment — Saga Rarity: Uncommon Cost: {2}{W} Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped...
Set: Torment Type: Enchantment — Aura Rarity: Common Cost: {1}{B}{B} Enchant creatureEnchanted creature has "{B}: This creature gets +1/+1 until end of turn."When enchanted creature dies, return that card to...
Set: Bloomburrow Type: Enchantment Rarity: Common Cost: {2}{W} When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. "If you cannot...
Set:
Avacyn Restored
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{U}
Creatures you control with flying get +1/+1.
Long thought to be extinct, flocks of gryffs reappeared with Avacyn's return.
Set: Alliances Type: Enchantment Rarity: Rare Cost: {2}{U}{U} Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then...
Set: Dominaria United Type: Enchantment — Saga Rarity: Uncommon Cost: {1}{U} Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped...
Set: The Brothers' War Type: Enchantment Rarity: Mythic Cost: {1}{W}{W} Creatures you control get +1/+1.{5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate...
Set: Mystery Booster 2 Type: Enchantment Rarity: Mythic Cost: {1}{G} At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and...