Set: Doctor Who Type: Sorcery Rarity: Rare Cost: {5}{U}{U} Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice —...
Set: Zendikar Rising Type: Sorcery // Land Rarity: Uncommon Cost: {3}{W}{W} Creatures you control get +2/+2 until end of turn. "They say the wind carved out these canyon walls. But...
Set: Commander Legends: Battle for Baldur's Gate Type: Sorcery Rarity: Uncommon Cost: {X}{R} This spell costs {1} more to cast for each target beyond the first.Fireball deals X damage divided...
Set: The Lord of the Rings: Tales of Middle-Earth Type: Sorcery Rarity: Common Cost: {B} Return target creature card from your graveyard to your hand. The Ring tempts you. "By...
Set: Outlaws of Thunder Junction Type: Sorcery Rarity: Uncommon Cost: {2}{R} Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they...
Set: Gatecrash Type: Sorcery Rarity: Rare Cost: {2}{G}{U} Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost....
Set: Masters 25 Type: Sorcery Rarity: Rare Cost: {3}{W}{U}{B}{R}{G} Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal...
Set: Foundations Type: Sorcery Rarity: Common Cost: {3}{R} Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure...