Set: Dynasty Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Mechanologist Cost: 2 Power: 4 If you control a Hyper Driver, Jump Start costs {r} less to play....
Set: Dynasty Finish: Rainbow Foil Type: Action Subtype: Arrow Attack Rarity: Common Class: Ranger Cost: 0 Power: 1 (Arrows can only be played from arsenal and only if you control...
Set: Dynasty Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 1 The next Runeblade attack action card you play this turn gains "When this hits, create...
Set:
Dynasty
Finish:
Rainbow Foil
Type:
Defense Reaction
Rarity:
Common
Class:
Guardian
Cost:
6
If you control a Guardian off-hand, Shield Wall has +4{d}.
Set: Dynasty Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Illusionist Cost: 0 Power: 3 When you play Spectral Prowler, if you control a Spectral Shield, this gains...
Set: Dynasty Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Illusionist Cost: 3 Power: 8 When you play Spectral Rider, if you control a Spectral Shield, this gains...
Set: Dynasty Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Ninja Cost: 2 Power: 2 Combo - If Crouching Tiger was the last attack this combat chain, Qi...
Set: Dynasty Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Ninja Cost: 0 Power: 3 Combo - If Crouching Tiger was the last attack this combat chain, Pouncing...
Set: Dynasty Finish: Rainbow Foil Type: Action Rarity: Common Class: Wizard Cost: 0 The next card you play this turn with cost 2 or less and an arcane damage effect,...