Set: Dynasty Finish: Regular Type: Weapon Subtype: Dagger (1H) Rarity: Rare Class: Assassin Once per Turn Action -- {r}{r}: Attack. Go again Piercing 1 (If this is defended by an...
Set: History Pack 1 Finish: Regular Type: Action Subtype: Attack Rarity: Rare Class: Brute Cost: 2 Power: 6 As an additional cost to play Breakneck Battery, discard a random card....
Set: History Pack 1 Finish: Regular Type: Action Subtype: Attack Rarity: Rare Class: Mechanologist Cost: 1 Power: 2 If High Speed Impact hits, the next attack you boost this combat...
Set: History Pack 1 Finish: Regular Type: Weapon Subtype: Gun (2H) Rarity: Rare Class: Mechanologist Power: X Once per Turn Action - Remove a steam counter from Plasma Barrel Shot:...
Set: History Pack 1 Finish: Regular Type: Action Subtype: Item Rarity: Rare Class: Mechanologist Cost: 1 Action - {r}: If there are no steam counters on Cognition Nodes, put a...
Set: Dynasty Finish: Regular Type: Action Rarity: Rare Class: Wizard Cost: 1 Deal 4 arcane damage to target hero. Surge - If this deals more than 4 damage, it gains...