Set: Dynasty Finish: Regular Type: Action Subtype: Attack Rarity: Rare Class: Ninja Cost: 1 Power: 3 When this hits, create a Crouching Tiger in your banished zone. You may play...
Set: Dynasty Finish: Rainbow Foil Type: Action Subtype: Arrow Attack Rarity: Rare Class: Ranger Cost: 1 Power: 4 (Arrows can only be played from arsenal and only if you control...
Set: Dynasty Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Brute Cost: 3 Power: 4 As an additional cost to play Madcap Muscle, discard a random card. If...
Set: Dynasty Finish: Rainbow Foil Type: Action Subtype: Arrow Attack Rarity: Common Class: Ranger Cost: 0 Power: 2 (Arrows can only be played from arsenal and only if you control...
Set: Dynasty Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Mechanologist Cost: 2 Power: 4 If you control a Hyper Driver, Jump Start costs {r} less to play....
Set: Dynasty Finish: Rainbow Foil Type: Action Subtype: Arrow Attack Rarity: Common Class: Ranger Cost: 0 Power: 1 (Arrows can only be played from arsenal and only if you control...
Set: Dynasty Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 1 The next Runeblade attack action card you play this turn gains "When this hits, create...