Set: Iconic Masters Type: Enchantment Rarity: Rare Cost: {4}{U}{U}{U} When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature...
Set: Ice Age Type: Enchantment Rarity: Uncommon Cost: {2}{W}{W} At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.Spells cost an additional "Sacrifice a Swamp" to cast for...
Set: Return to Ravnica Type: Enchantment Rarity: Rare Cost: {4}{U} When Search the City enters the battlefield, exile the top five cards of your library.Whenever you play a card with...
Set: Magic 2011 Type: Enchantment Rarity: Rare Cost: {2}{B} At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You...
Set: Prophecy Type: Enchantment Rarity: Rare Cost: {W} Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets...
Set:
Mercadian Masques
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{U}
Sorcery spells cost {3} more to cast.
Any pirate would prefer Rishada's swift and cruel justice to Saprazzo's patient punishments.
Set: Fallen Empires Type: Enchantment Rarity: Common Cost: {G} {1}{G}: Target blocking creature gets +0/+1 until end of turn. "Burn it down, you say? Now *there's* a stupid idea. What...
Set: Journey into Nyx Type: Enchantment Rarity: Uncommon Cost: {1}{G} Constellation — Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X...