Set: Strixhaven: School of Mages Type: Sorcery Rarity: Rare Cost: {X}{U}{R} Exile the top X cards of your library. For each land card exiled this way, create a Treasure token....
Set: Strixhaven: School of Mages Type: Sorcery — Lesson Rarity: Rare Cost: {2}{U} If an opponent has more cards in hand than you, draw two cards. Draw three cards instead...
Set: Strixhaven: School of Mages Type: Sorcery Rarity: Rare Cost: {X}{U} If X is 1, scry 1, then draw a card.If X is 2, you may choose a player. They...
Set: Strixhaven: School of Mages Type: Enchantment Rarity: Rare Cost: {W/B}{W/B}{W/B}{W/B} Creature tokens you control get +1/+1.Whenever one or more nontoken creatures you control die, create a 2/1 white and...
Set: Fallout Type: Legendary Creature — Zombie Mutant Advisor Rarity: Rare Cost: {2}{U} Whenever a Zombie or Mutant you control dies, if its power was different from its base power,...
Set: Fallout Type: Sorcery Rarity: Rare Cost: {3}{U} Draw cards equal to the highest converted mana cost among artifacts you control. “Synth-kind welcomes you, as long as you welcome us.”...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{R}
You may play a card you own from outside the game this turn.
Set: Innistrad: Midnight Hunt Type: Creature — Treefolk Spirit Rarity: Rare Cost: {G} TrampleWhenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.When Willow Geist...