Set: Dark Ascension Type: Creature — Vampire Rarity: Uncommon Cost: {4}{B}{B} FlyingUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under...
Set: Gatecrash Type: Creature — Human Rogue Rarity: Uncommon Cost: {2}{B} {1}, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land...
Set:
Return to Ravnica
Type:
Creature — Illusion Wall
Rarity:
Uncommon
Cost:
{2}{U}
Defender, flying
As whispers and rumors increased, so did the demand for fail-safe barriers.
Set: Ice Age Type: Creature — Human Knight Rarity: Uncommon Cost: {W}{W} Protection from black{W}: Order of the White Shield gains first strike until end of turn.{W}{W}: Order of the...
Set: Tempest Type: Creature — Human Knight Rarity: Uncommon Cost: {1}{W}{W} First strike{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. Flash like...
Set: Ice Age Type: Creature — Human Warrior Rarity: Common Cost: {W} Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked...
Set: Outlaws of Thunder Junction Type: Creature — Ox Angel Rarity: Common Cost: {2}{W} FlashFlyingWhen Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the...
Set: Phyrexia: All Will Be One Type: Creature — Phyrexian Warrior Rarity: Uncommon Cost: {G} Evolving Adaptive enters the battlefield with an oil counter on it.Evolving Adaptive gets +1/+1 for...
Set: Phyrexia: All Will Be One Type: Creature — Phyrexian Zombie Cleric Rarity: Uncommon Cost: {2}{B}{G} Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)Whenever...