Set: Fifth Dawn Type: Creature — Bringer Rarity: Rare Cost: {7}{U}{U} You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost.TrampleAt the beginning of your upkeep, you may draw...
Set: Fallout Type: Creature — Bat Mutant Rarity: Rare Cost: {4}{B}{B} Flying, menaceWhenever Screeching Scorchbeast attacks, each player gets two rad counters.Whenever one or more nonland cards are milled, you...
Set: Eventide Type: Creature — Elemental Rarity: Rare Cost: {4}{G}{G}{G} When Regal Force enters the battlefield, draw a card for each green creature you control. It rarely moves, standing stock...
Set: Commander Masters Type: Creature — Dwarf Shaman Rarity: Uncommon Cost: {3}{R} First you summon the lightning, then you make it dance. Storm-Kiln Artist gets +1/+0 for each artifact you...
Set: Secrets of Strixhaven Type: Creature — Troll Warlock Rarity: Rare Cost: {2}{B} At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards...
Set: Dominaria United Type: Creature — Angel Rarity: Mythic Cost: {2}{W}{W} FlyingOnce during each of your turns, you may play a land card from your graveyard or cast a permanent...
Set: Commander 2014 Type: Creature — Beast Rarity: Rare Cost: {5}{G}{G} HexproofAs long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its...
Set: Outlaws of Thunder Junction Commander Type: Creature — Plant Elemental Rarity: Rare Cost: {10}{G} This spell costs {1} less to cast for each land card in your graveyard.Vigilance, reach,...
Set: Foundations Type: Creature — Angel Rarity: Mythic Cost: {4}{W}{W}{W} Flash (You may cast this spell any time you could cast an instant.)FlyingYou can't lose the game and your opponents...