Set:
Arabian Nights
Type:
Creature — Fish
Rarity:
Common
Cost:
{U}{U}
Dandân can't attack unless defending player controls an Island.When you control no Islands, sacrifice Dandân.
Set: Mirrodin Besieged Type: Artifact — Equipment Rarity: Mythic Cost: {3} Equipped creature gets +2/+2 and has protection from black and from green.Whenever equipped creature deals combat damage to a...
Set: Shadowmoor Type: Land Rarity: Rare {T}: Add {C}.{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}. "Here did the Extinguisher steal the light from the world. Here will we sacrifice her...
Set: Weatherlight Type: Land Rarity: Rare If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't,...
Set: Future Sight Type: Land Rarity: Rare {T}: Add {C}.{T}: Add {W}. Activate only if you control an Island.{T}: Add {U}. Activate only if you control a Plains. To find...
Set: Shadowmoor Type: Land Rarity: Rare {T}: Add {C}.{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}. Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns;...
Set: Shadowmoor Type: Land Rarity: Rare {T}: Add {C}.{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}. The gate of every kithkin doun is a cunning trap, intended to spill visitors into...
Set: Rise of the Eldrazi Type: Enchantment Rarity: Rare Cost: {U} Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the mana...
Set: Magic 2010 Type: Artifact Creature — Angel Rarity: Mythic Cost: {7} FlyingYou can't lose the game and your opponents can't win the game. In its heart lies the secret...