Set: Wilds of Eldraine Type: Sorcery Rarity: Uncommon Cost: {1}{R} One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster...
Set: Mystery Booster Type: Sorcery Rarity: Common Cost: {4}{B} Target creature gets -5/-5 until end of turn. "Take what solace you can in the knowledge that you will not be...
Set: Commander Masters Type: Sorcery Rarity: Uncommon Cost: {3}{G}{G} Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able. "It is...
Set: Commander Masters Type: Sorcery Rarity: Common Cost: {2}{G} Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter...
Set: Theros Type: Sorcery Rarity: Common Cost: {4}{B}{B} Destroy target creature. Its controller loses 2 life. Conspirators poisoned the oracle not because her visions were wrong, but because they were...
Set: Dark Ascension Type: Sorcery Rarity: Uncommon Cost: {4}{B} Target player draws three cards and loses 3 life. "There are always fools who attempt to traverse Kruin Pass before sundown...
Set: Foundations Type: Sorcery Rarity: Common Cost: {B} As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.Exile target creature or planeswalker. "If you hear a...
Set: Wilds of Eldraine Type: Creature — Zombie Knight Rarity: Common When Fell Horseman dies, put it on the bottom of its owner's library.Deathly Ride (Then exile this card. You...
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Sorcery Rarity: Common Cost: {1}{B} Return up to one target creature card from your graveyard to your hand. Venture into...