Set: Amonkhet Type: Enchantment Rarity: Rare Cost: {6}{G}{G} Creatures with flying can't attack you or planeswalkers you control.At the beginning of your end step, create a 5/5 green Wurm creature...
Set: The Lost Caverns of Ixalan Type: Enchantment — Aura Rarity: Common Cost: {2}{R} Enchant creature you controlWhen Etali's Favor enters the battlefield, discover 3. (Exile cards from the top...
Set: Wilds of Eldraine: Enchanting Tales Type: Enchantment — Aura Rarity: Uncommon Cost: {1}{U} Enchant landWhen Spreading Seas enters the battlefield, draw a card.Enchanted land is an Island. "Hasty efforts...
Set: Wilds of Eldraine: Enchanting Tales Type: Enchantment Rarity: Uncommon Cost: {B} 1B, Sacrifice a creature: You gain 1 life and draw a card. "Should prying eyes observe the ritual,...
Set: Modern Horizons 3 Type: Enchantment Rarity: Uncommon Cost: {2}{R}{W} When Scurry of Gremlins enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of...
Set: Innistrad: Midnight Hunt Type: Enchantment — Aura Curse Rarity: Rare Cost: {4}{U} Enchant playerAt the beginning of enchanted player's upkeep, any number of target players other than that player...
Set: Assassin's Creed Type: Enchantment Rarity: Rare Cost: {2}{U} As Monastery Siege enters the battlefield, choose Khans or Dragons.• Khans — At the beginning of your draw step, draw an...
Set: Assassin's Creed Type: Enchantment — Saga Rarity: Uncommon Cost: {2}{G} (As this Saga enters and after your draw step, add a lore counter.)I — Exile a permanent card from...
Set: Wilds of Eldraine: Enchanting Tales Type: Enchantment Rarity: Rare Cost: {1}{W} When Rest in Peace enters the battlefield, exile all graveyards.If a card or token would be put into...