Set: Foundations Type: Land Rarity: Rare {T}: Add {C}.{4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land. By tradition, travelers touched the...
Set: Duskmourn: House of Horror Type: Land Rarity: Common Razortrap Gorge enters tapped unless a player has 13 or less life.{T}: Add {B} or {R}. They say the blades wait...
Set: Doctor Who Type: Land Rarity: Rare {T}: Add one mana of any color that a land an opponent controls could produce. "Architectural Reconfiguration System. It reconstructs particles according to...
Set: Planeshift Type: Land Rarity: Rare {T}: Choose a color of a permanent you control. Add one mana of that color. Legend has it that meteor craters are haunted by...
Set: Assassin's Creed Type: Land Rarity: Uncommon {T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has...
Set: Outlaws of Thunder Junction Type: Land — Desert Rarity: Uncommon {T}: Add {C}.{3}, {T}: Target creature can't block this turn. Activate only as a sorcery. "Ever been caught out...
Set:
Outlaws of Thunder Junction
Type:
Land
Rarity:
Rare
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.{T}: Add {U} or {R}.
Set: Wilds of Eldraine Type: Land Rarity: Rare Restless Spire enters the battlefield tapped.T: Add U or R.UR: Until end of turn, Restless Spire becomes a 2/1 blue and red...