Set: Seventh Edition Type: Creature — Human Soldier Archer Rarity: Uncommon Cost: {W}{W} First strike; reach (This creature can block creatures with flying.) Some say they have the blood of...
Set: Khans of Tarkir Type: Instant Rarity: Uncommon Cost: {R}{W} Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. "I...
Set: Khans of Tarkir Type: Creature — Wall Rarity: Uncommon Cost: {4}{W} Defender{1}{W}, {T}: Tap target creature. When Anafenza holds court under the First Tree, the gates of Mer-Ek are...
Set: Duskmourn: House of Horror Type: Creature — Kor Survivor Rarity: Uncommon Cost: {3}{W} Survival — At the beginning of your second main phase, if Savior of the Small is...
Set: Duskmourn: House of Horror Type: Creature — Human Doctor Rarity: Uncommon Cost: {2}{W} Whenever another creature you control enters, you gain 2 life. No life is without meaning. No...
Set: Khans of Tarkir Type: Creature — Human Monk Rarity: Rare Cost: {1}{W} Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it...
Set: Wilds of Eldraine Type: Creature — Human Peasant Rarity: Common Cost: {2}{W} When Protective Parents dies, create a Young Hero Role token attached to up to one target creature...
Set:
Eighth Edition
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{1}{W}
The turning of the tide always begins with one soldier's decision to head back into the fray.
Set: Mirrodin Type: Creature — Human Soldier Rarity: Uncommon Cost: {1}{W} {T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. The Auriok have learned...