Set:
Bloomburrow Commander
Type:
Land
Rarity:
Common
Tranquil Thicket enters the battlefield tapped.T: Add G.Cycling G (G, Discard this card: Draw a card.)
Set:
Commander 2021
Type:
Land
Rarity:
Common
Tranquil Thicket enters the battlefield tapped.{T}: Add {G}.Cycling {G} ({G}, Discard this card: Draw a card.)
Set: Return to Ravnica Type: Land Rarity: Common Transguild Promenade enters the battlefield tapped.When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.{T}: Add one mana of any...
Set: FINAL FANTASY Type: Land — Town Rarity: Common This land enters tapped.{T}: Add {U} or {B}. "There aren't many nobles living here. The nights are long. It's a great...
Set: Secrets of Strixhaven Commander Type: Land — Swamp Forest Rarity: Rare ({T}: Add {B} or {G}.)This land enters tapped unless your opponents control eight or more lands. "Life is...
Set: Secrets of Strixhaven Commander Type: Land — Forest Island Rarity: Rare ({T}: Add {G} or {U}.)This land enters tapped unless your opponents control eight or more lands. "Existence is...
Set:
Zendikar
Type:
Land
Rarity:
Common
Turntimber Grove enters the battlefield tapped.When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.{T}: Add {G}.
Set: Teenage Mutant Ninja Turtles Type: Land Rarity: Uncommon {T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell.{3}, {T}:...
Set: Zendikar Rising Type: Creature — Merfolk Wizard Rarity: Uncommon Cost: {4}{U} Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn. "You...