Set: Fallout Type: Instant Rarity: Rare Cost: {3}{U} Storm (When you cast this spell, copy it for each spell cast before it this turn.)Proliferate. (Choose any number of permanents and/or...
Set: Mercadian Masques Type: Instant Rarity: Common Cost: {4}{U} You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.Draw two cards. Don't...
Set: The Brothers' War Commander Type: Sorcery Rarity: Common Cost: {U} Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then...
Set: Eighth Edition Type: Enchantment Rarity: Rare Cost: {2}{U}{U} Whenever a creature you control deals combat damage to an opponent, you may draw a card. "I don't like to think...
Set: Fallout Type: Instant Rarity: Rare Cost: {1}{G}{U} Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt...
Set: Commander Legends Type: Instant Rarity: Uncommon Cost: {G}{U} Choose one —• Target creature gets +3/+3 until end of turn.• Permanents you control gain hexproof until end of turn.• Return...
Set: Mystery Booster Type: Enchantment Rarity: Rare Cost: {1}{U}{U} Whenever an opponent casts a spell, that player mills two cards. "The Filigree Texts do not compel you to act in...
Set: Secret Lair: Heads I Win, Tails You Lose Type: Legendary Creature — God Rarity: Mythic Cost: {4}{U}{R} FlyingWhenever you draw a card, create a 1/1 blue and red Insect...
Set: Foundations Jumpstart Type: Legendary Creature — Human Illusion Wizard Rarity: Mythic Cost: {4}{U}{U} FlyingWhen Pol Jamaar, Illusionist enters, choose a creature type. Draw a card for each creature you...