Set: The Brothers' War Type: Enchantment — Aura Rarity: Common Cost: {W} FlashEnchant creatureWhen Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn.Enchanted creature gets...
Set: Phyrexia: All Will Be One Type: Enchantment — Aura Rarity: Common Cost: {W} FlashEnchant creatureEnchanted creature gets +1/+1.Corrupted — As long as an opponent has three or more poison...
Set: Lorwyn Eclipsed Type: Enchantment — Aura Rarity: Uncommon Cost: {3}{G} Enchant creature you controlWhen this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each...
Set: Edge of Eternities Type: Enchantment — Aura Rarity: Common Cost: {U} Enchant creatureEnchanted creature gets -5/-0.When enchanted creature becomes tapped or is dealt damage, destroy it. Illvoi are masters...
Set: The Brothers' War Type: Enchantment Rarity: Uncommon Cost: {3}{R} {3}{R}: You may put an artifact card from your hand onto the battlefield. It gains haste. Sacrifice it at the...
Set: Apocalypse Type: Enchantment Rarity: Uncommon Cost: {2}{G} At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn....
Set: Outlaws of Thunder Junction Type: Enchantment Rarity: Common Cost: {2}{W} You may cast Mystical Tether as though it had flash if you pay {2} more to cast it.When Mystical...
Set: Jumpstart Type: Enchantment — Aura Rarity: Common Cost: {2}{G} Enchant landWhen New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.Enchanted land has "{T}: Add...