Set:
Torment
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{U}
Enchant creatureEnchanted creature gets +1/+1 and has flying.Discard a card: Return enchanted creature to its owner's hand.
Set:
Seventh Edition
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{R}
Enchant creatureEnchanted creature gets +1/+0 for each Mountain you control.
"Let me introduce you to Rocky."
Set:
Seventh Edition
Type:
Enchantment
Rarity:
Common
Cost:
{1}{W}
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Set:
Tempest
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{R}{R}
Enchant creatureEnchanted creature gets +2/+2.
"Crovax seems filled only with shadows," thought Orim. "Where does his strength come from?"
Set: Jumpstart 2022 Type: Enchantment — Aura Rarity: Common Cost: {1}{U} Enchant creatureEnchanted creature gets +2/+2 and has flying. "River and sea, jungle and sky. Water flows freely between the...
Set: Jumpstart Type: Enchantment — Aura Rarity: Common Cost: {1}{U} Enchant creatureAt the beginning of each upkeep, if enchanted creature is untapped, tap it. "It's so cute when it's sleeping,...
Set: Khans of Tarkir Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{R} Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as...
Set: Khans of Tarkir Type: Enchantment — Aura Rarity: Common Cost: {B} Enchant creatureEnchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature." Flesh wounds are meaningless to those who...