Set: Foundations Type: Sorcery Rarity: Uncommon Cost: {2}{R}{W} Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack...
Set: Foundations Prerelease Promos Type: Sorcery Rarity: Rare Cost: {5}{G}{G} Creatures you control get +10/+10 and gain vigilance until end of turn. Their acorn hunt was unsuccessful, but they did...
Set: Foundations Type: Sorcery Rarity: Rare Cost: {3}{B}{B} You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.Each player...
Set: Foundations Type: Sorcery Rarity: Rare Cost: {5}{G}{G} Creatures you control get +10/+10 and gain vigilance until end of turn. Their acorn hunt was unsuccessful, but they did find the...
Set: Foundations Type: Sorcery Rarity: Rare Cost: {2}{U} Draw a card for each different mana value among nonland permanents you control. The night sky is generous with its secrets. We...
Set: Foundations Type: Sorcery Rarity: Rare Cost: {2}{R} Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end...
Set: Foundations Type: Sorcery Rarity: Rare Cost: {2}{R} Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end...
Set: Mystery Booster 2 Type: Sorcery Rarity: Mythic Cost: {2}{G}{G} As an additional cost to cast this spell, sacrifice a green creature.Search your library for a green creature card, put...