Set: Commander Masters Type: Sorcery Rarity: Rare Cost: {2}{B}{G} Destroy each nonland permanent with mana value 2 or less. Add B or G for each permanent destroyed this way. Your...
Set: Phyrexia: All Will Be One Commander Type: Sorcery Rarity: Rare Cost: {2}{B}{G} Destroy each nonland permanent with mana value 2 or less. Add B or G for each permanent...
Set: Commander 2021 Type: Sorcery Rarity: Uncommon Cost: {2}{G} Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the...
Set:
Foundations
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{G}{G}{G}
Creatures you control get +3/+3 and gain trample until end of turn.
Nature doesn't walk.
Set:
Foundations
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{W}{W}
Destroy all creatures.
Clerics on both sides prayed for divine intervention to end the war. The gods didn't play favorites.
Set: Fallout Type: Sorcery Rarity: Rare Cost: {4}{W}{W}{W} Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature's color.)Destroy...
Set: Innistrad: Midnight Hunt Type: Sorcery Rarity: Rare Cost: {W}{U} Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control,...
Set: Fallout Type: Sorcery Rarity: Rare Cost: {4}{W}{W} Choose two —• Destroy all artifacts.• Destroy all enchantments.• Destroy all creatures with mana value 3 or less.• Destroy all creatures with...
Set:
Fallout
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{W}{W}{W}
ConvokeDestroy all nontoken creatures.
"Synths are crawling all over the place! Thin them out before we drop!"
—Proctor Ingram