Set: Prophecy Type: Sorcery Rarity: Common Cost: {3}{B} Destroy target land. Its controller loses 2 life. Nothing could grow where the vile smoke had been, and no one could breathe...
Set: Prophecy Type: Sorcery Rarity: Common Cost: {X}{B} Return two target creature cards from your graveyard to your hand unless any player pays {X}. Everyone is manipulated. It's just more...
Set:
Jumpstart 2022
Type:
Sorcery
Rarity:
Common
Cost:
{2}{U}
This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand.Draw a card.
Set: Innistrad: Midnight Hunt Type: Sorcery Rarity: Uncommon Cost: {1}{B} Destroy target creature with power 2 or less. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact:...
Set: Innistrad: Midnight Hunt Type: Sorcery Rarity: Common Cost: {2}{B} Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it...
Set: Outlaws of Thunder Junction Type: Sorcery Rarity: Common Cost: {1}{W} Destroy target tapped creature. You gain 2 life. When Kellan questioned her, Eriette reminded him that she'd been asked...
Set: Khans of Tarkir Type: Sorcery Rarity: Uncommon Cost: {3}{G} Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. The...
Set:
Jumpstart
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{B}
As an additional cost to cast this spell, sacrifice a creature.Draw three cards.
Predicting the future is a messy business.
Set: Khans of Tarkir Type: Sorcery Rarity: Common Cost: {2}{G} Reveal the top five cards of your library. You may put a creature or land card from among them into...