Set: Core Set 2021 Type: Creature — Ooze Rarity: Rare Cost: {1}{G} {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on...
Set: Modern Masters Type: Land Rarity: Uncommon Vivid Marsh enters the battlefield tapped with two charge counters on it.{T}: Add {B}.{T}, Remove a charge counter from Vivid Marsh: Add one...
Set: Modern Masters Type: Land Rarity: Uncommon Vivid Meadow enters the battlefield tapped with two charge counters on it.{T}: Add {W}.{T}, Remove a charge counter from Vivid Meadow: Add one...
Set: Outlaws of Thunder Junction Commander Type: Sorcery Rarity: Rare Cost: {3}{R}{R} For each opponent, gain control of up to one target creature that player controls until end of turn....
Set: Warhammer 40,000 Type: Creature — Demon Rarity: Uncommon Cost: {4}{U} FlyingCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland...
Set: Battle for Zendikar Type: Land Rarity: Rare {T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.{1}, {T}, Sacrifice Ally Encampment:...
Set: Tarkir: Dragonstorm Commander Type: Enchantment Rarity: Rare Cost: {3}{B} Whenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its...
Set: Tarkir: Dragonstorm Commander Type: Creature — Plant Rarity: Rare Cost: {1}{G} Defender, hexproofT: Add one mana of any color. Those who enter the copse never leave. They find peace...