Set: Prophecy Type: Creature — Bird Rarity: Common Cost: {4}{U} Sacrifice a land: Coastal Hornclaw gains flying until end of turn. Jamuraan farmers fear three things above all else: droughts,...
Set: Odyssey Type: Creature — Cephalid Rarity: Uncommon Cost: {3}{U} {T}: Target player draws two cards, then discards two cards. Cephalids value the free exchange of ideas—except for the "free"...
Set: Odyssey Type: Creature — Cephalid Rogue Rarity: Common Cost: {2}{U} {T}: Target player draws a card, then discards a card. "Amazing, isn't it, what humans will throw away when...
Set: Prophecy Type: Creature — Snake Rarity: Common Cost: {1}{U}{U} Flying{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability. All snakes slither. Only this...
Set: Prophecy Type: Creature — Homunculus Illusion Rarity: Common Cost: {1}{U} Hazy Homunculus can't be blocked as long as defending player controls an untapped land. They hide in dreams and...
Set: Foundations Jumpstart Type: Creature — Illusion Ninja Rarity: Common Cost: {1}{U}{U} Phantom Ninja can't be blocked. "Ninjas can run across water, pull ladders from pockets, kill with a kiss,...
Set: Khans of Tarkir Type: Creature — Djinn Monk Rarity: Common Cost: {4}{U} Hexproof (This creature can't be the target of spells or abilities your opponents control.)Prowess (Whenever you cast...
Set: Khans of Tarkir Type: Creature — Elemental Rarity: Uncommon Cost: {2}{U}{U} {U}: Scion of Glaciers gets +1/-1 until end of turn. "There is nothing so free as the spring...