Set: Scars of Mirrodin Type: Creature — Human Wizard Rarity: Common Cost: {1}{U}{U} Neurok Invisimancer can't be blocked.When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn....
Set: Dragon's Maze Type: Creature — Insect Rarity: Uncommon Cost: {U}{B} Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)Protection from green "We learned something...
Set: Gatecrash Type: Creature — Bird Mutant Rarity: Common Cost: {U} FlyingEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than...
Set:
Dragon's Maze
Type:
Creature — Drake
Rarity:
Common
Cost:
{2}{U}
Flying
Air currents whip through the city corridors, creating wind tunnels that accelerate urban drakes toward their prey.
Set: Mirrodin Besieged Type: Creature — Phyrexian Homunculus Rarity: Common Cost: {1}{U} When Oculus dies, you may draw a card. "In its gaze I saw no mercy, no recognition that...
Set: Coldsnap Type: Creature — Human Wizard Rarity: Common Cost: {2}{U} Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it...
Set: Fourth Edition Type: Creature — Merfolk Rarity: Common Cost: {U} Most human scholars believe that Merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however,...
Set: Gatecrash Type: Creature — Human Rogue Rarity: Common Cost: {3}{U} Keymaster Rogue can't be blocked.When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand....
Set: Fallen Empires Type: Creature — Merfolk Soldier Rarity: Common Cost: {1}{U} "The cooling climate introduced a new threat to Vodalia: the Homarids. Once a minor nuisance, they thrived in...