Set: Assassin's Creed Type: Enchantment Rarity: Uncommon Cost: {2}{U} As Monastery Siege enters the battlefield, choose Khans or Dragons.• Khans — At the beginning of your draw step, draw an...
Set: Modern Horizons 3 Type: Instant Rarity: Common Cost: {1}{U} Choose target spell. You get EE, then you may pay any amount of E. Counter that spell unless its controller...
Set: Modern Horizons 3 Type: Sorcery Rarity: Common Cost: {3}{U} This spell costs 1 less to cast for each card you've drawn this turn.The owner of target nonland permanent puts...
Set: Modern Horizons 3 Type: Creature — Jellyfish Rarity: Common Cost: {2}{U} FlashFlyingWhen Electrozoa enters the battlefield, you get EE (two energy counters).At the beginning of your precombat main phase,...
Set: Modern Horizons 3 Type: Creature — Cyclops Wizard Rarity: Common Cost: {1}{U}{R} Prowess 9Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When Cyclops Superconductor...
Set: Modern Horizons 3 Commander Type: Sorcery Rarity: Rare Cost: {4}{U} Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy...
Set: Modern Horizons 3 Commander Type: Enchantment Rarity: Uncommon Cost: {1}{U} Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you...
Set: Outlaws of Thunder Junction Commander Type: Legendary Creature — Human Wizard Rarity: Rare Cost: {U}{R} Flying, haste{T}: The next instant or sorcery spell you cast this turn costs {X}...