Set: Jumpstart Type: Sorcery Rarity: Uncommon Cost: {1}{U} Draw two cards. Then discard a card unless you attacked this turn. While other pirates prowl for treasure, Captain Parrish plunders secrets....
Set:
Jumpstart 2022
Type:
Sorcery
Rarity:
Common
Cost:
{2}{U}
This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand.Draw a card.
Set: The List Type: Sorcery Rarity: Rare Cost: {4}{U}{U}{U} For each opponent, gain control of target permanent that player controls. Centuries of association with the Sun Empire have taught the...
Set: Jumpstart Type: Sorcery Rarity: Common Cost: {2}{U} This spell costs {1} less to cast if you control a creature with flying.Draw two cards. Magic written across the sky falls...
Set: Jumpstart Type: Sorcery Rarity: Uncommon Cost: {2}{U}{U} Create two 2/2 blue Drake creature tokens with flying. After Talrand conquered the depths of Shandalar, his ambitions drove him skyward, joined...
Set: The List Type: Sorcery Rarity: Common Cost: {2}{U} Return target creature to its owner's hand.Draw a card. ". . . inviting the soul to wander for a spell in...
Set: Streets of New Capenna Commander Type: Sorcery Rarity: Rare Cost: {3}{U}{B}{R} Choose three. You may choose the same mode more than once.• Return target monocolored instant or sorcery card...