Set: Future Sight Type: Enchantment — Aura Rarity: Common Cost: {2}{G} Enchant creatureEnchanted creature gets +2/+2.Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and...
Set: Urza's Destiny Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{G} Enchant creatureAt the beginning of your upkeep, you may put a growth counter on Momentum.Enchanted creature gets +1/+1 for...
Set: Dominaria Type: Enchantment — Saga Rarity: Rare Cost: {2}{R} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — The First Eruption...
Set: Planeshift Type: Enchantment — Aura Rarity: Common Cost: {1}{W} Enchant creatureEnchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a...
Set: Mirage Type: Enchantment Rarity: Uncommon Cost: {U}{B} Pay 1 life: Until your next upkeep, target permanent can't phase out. Time is the one shackle you can't break. —Zhalfirin aphorism...
Set: Return to Ravnica Type: Enchantment — Aura Rarity: Uncommon Cost: {R} Enchant landEnchanted land has "{T}: Target creature gains haste until end of turn." Close finishes are settled by...
Set: Urza's Destiny Type: Enchantment — Aura Rarity: Uncommon Cost: {W} Enchant creatureAt the beginning of your upkeep, you may put an arrow counter on Archery Training.Enchanted creature has "{T}:...
Set: Ice Age Type: Enchantment Rarity: Rare Cost: {3}{U}{U} When Wrath of Marit Lage enters the battlefield, tap all red creatures.Red creatures don't untap during their controllers' untap steps. Dread...