Set: Commander Legends Type: Sorcery Rarity: Common Cost: {1}{U} Look at the top three cards of your library. Put one of them into your hand and the rest into your...
Set: Strixhaven: School of Mages Type: Sorcery Rarity: Rare Cost: {2}{R}{R} As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.Draconic Intervention deals...
Set: Duskmourn: House of Horror Commander Type: Sorcery Rarity: Common Cost: {1}{G} Reveal the top four cards of your library. Put all land cards revealed this way into your hand...
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Commander Type: Sorcery Rarity: Uncommon Cost: {2}{G} Search your library for up to two basic land cards, reveal those cards, put...
Set: Streets of New Capenna Type: Sorcery Rarity: Rare Cost: {1}{B}{R} As an additional cost to cast this spell, exile a creature card from your graveyard.Corpse Explosion deals damage equal...
Set: The Brothers' War Type: Sorcery Rarity: Uncommon Cost: {1}{B}{B} Choose one —• You draw two cards and you lose 2 life.• Creatures your opponents control get -1/-1 until end...
Set: FINAL FANTASY Type: Sorcery Rarity: Uncommon Cost: {5}{U}{U} Affinity for Towns (This spell costs {1} less to cast for each Town you control.)Draw four cards. "My dad always wanted...
Set: FINAL FANTASY Type: Sorcery Rarity: Uncommon Cost: {2}{R} Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may...
Set: Tarkir: Dragonstorm Type: Creature — Dragon // Sorcery Rarity: Common Cost: {4}{R} // {1}{R} Flying, haste1R: This creature gets +1/+0 until end of turn.Flush Out 1RDiscard a card. If...