Set: Outlaws of Thunder Junction Type: Creature — Wurm Rarity: Rare Cost: {2}{G}{G} Colossal Rattlewurm has flash as long as you control a Desert.Trample{1}{G}, Exile Colossal Rattlewurm from your graveyard:...
Set: Return to Ravnica Type: Creature — Elemental Rarity: Rare Cost: {1}{G}{W} Wayfaring Temple's power and toughness are each equal to the number of creatures you control.Whenever Wayfaring Temple deals...
Set: Shards of Alara Type: Legendary Creature — Human Knight Rarity: Mythic Cost: {1}{G}{W}{U} Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)Whenever...
Set: Magic 2013 Type: Creature — Dryad Rarity: Rare Cost: {1}{G} Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad. "Never...
Set: Amonkhet Type: Enchantment Rarity: Rare Cost: {2}{G}{U} At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed...
Set: Dragon's Maze Type: Sorcery // Sorcery Rarity: Rare Cost: {G}{U} // {4}{W}{U} Whenever a creature enters the battlefield this turn, you may draw a card.Fuse (You may cast one...
Set: Hour of Devastation Type: Sorcery Rarity: Rare Cost: {4}{G} Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you...
Set: Gatecrash Type: Instant Rarity: Rare Cost: {X}{G/U}{G/U} Creatures you control have base power and toughness X/X until end of turn. "A regression to ancient forms? A glimpse of future...