Set: Phyrexia: All Will Be One Type: Legendary Creature — Phyrexian Horror Rarity: Mythic Cost: {2}{R}{R} If a source you control would deal noncombat damage to an opponent or a...
Set: Bloomburrow Type: Legendary Creature — Bird Scout Rarity: Rare Cost: {3}{W}{U} FlyingWhenever one or more Birds you control deal combat damage to a player, choose one —• You may...
Set: Bloomburrow Type: Legendary Creature — Lizard Mercenary Rarity: Rare Cost: {B}{R} Ward—Pay 2 life.Other creatures you control enter with an additional +1/+1 counter on them for each opponent who...
Set: FINAL FANTASY Type: Legendary Creature — Human Wizard Rarity: Rare Cost: {U}{B} Whenever an artifact you control enters, surveil 1.At the beginning of your end step, if you control...
Set: FINAL FANTASY Type: Land — Town Rarity: Rare This land enters tapped.T: Add G or U.5GU, T: Transform this land. This ability costs 1 less to activate for each...
Set: FINAL FANTASY Type: Legendary Creature — Wolf Rarity: Uncommon Cost: {1}{G} Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter...
Set: FINAL FANTASY Type: Legendary Creature — Human Knight Mercenary Rarity: Rare Cost: {2}{W}{B} Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end...
Set:
FINAL FANTASY
Type:
Enchantment
Rarity:
Rare
Cost:
{4}{G}{G}
Other permanents you control have "{T}: Add one mana of any color."
The Seventh Astral Era is come!
Set: FINAL FANTASY Type: Legendary Creature — Human Mutant Wizard Rarity: Rare Cost: {2}{B}{R} At the beginning of your end step, create a tapped 0/1 black Wizard creature token with...