Set: FINAL FANTASY Type: Land — Town Rarity: Rare This land enters tapped.T: Add G or U.5GU, T: Transform this land. This ability costs 1 less to activate for each...
Set: FINAL FANTASY Type: Legendary Creature — Wolf Rarity: Uncommon Cost: {1}{G} Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter...
Set: FINAL FANTASY Type: Legendary Creature — Human Knight Mercenary Rarity: Rare Cost: {2}{W}{B} Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end...
Set:
FINAL FANTASY
Type:
Enchantment
Rarity:
Rare
Cost:
{4}{G}{G}
Other permanents you control have "{T}: Add one mana of any color."
The Seventh Astral Era is come!
Set: FINAL FANTASY Type: Legendary Creature — Human Mutant Wizard Rarity: Rare Cost: {2}{B}{R} At the beginning of your end step, create a tapped 0/1 black Wizard creature token with...
Set: FINAL FANTASY Type: Artifact — Equipment Rarity: Rare Cost: {3}{G} Job selectEquipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you...
Set: Duskmourn: House of Horror Type: Enchantment — Room Rarity: Mythic Cost: {2}{U} Mirror RoomWhen you unlock this door, create a token that's a copy of target creature you control,...
Set: Zendikar Rising Type: Legendary Creature — Angel Wizard Rarity: Rare Cost: {1}{W}{U} FlyingAt the beginning of combat on your turn, if you have a full party, choose target nonland...
Set: FINAL FANTASY : Through the Ages Type: Legendary Creature — Demon Rogue Rarity: Uncommon Cost: {2}{B} DeathtouchBoast — 1B: Target player searches their library for a card, then shuffles and...