Set: Zendikar Rising Type: Sorcery // Land Rarity: Uncommon Cost: {3}{R}{R} Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn....
Set: FINAL FANTASY Type: Sorcery Rarity: Uncommon Cost: {G} Choose one or more —• Target creature you control fights target creature an opponent controls.• Remove a lore counter from target...
Set: Secret Lair Drop Series Type: Sorcery Rarity: Rare Cost: {2}{R} Target opponent gains control of target permanent you control. "Awww, isn't Jeff just the cutest most adorable cuddle baby?...
Set: Assassin's Creed Type: Sorcery Rarity: Uncommon Cost: {3}{B} Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn...
Set: Outlaws of Thunder Junction Type: Sorcery Rarity: Rare Cost: {3}{B} Sacrifice any number of permanents you control. Draw that many cards.Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this...
Set: Outlaws of Thunder Junction Type: Sorcery Rarity: Uncommon Cost: {U}{U} Spree (Choose one or more additional costs.)+ {2} — Exchange control of two target creatures.+ {1} — Exchange control...
Set: Outlaws of Thunder Junction Type: Sorcery Rarity: Rare Cost: {2}{W} Spree (Choose one or more additional costs.)+ {2} — Return target creature card from your graveyard to the battlefield.+...
Set: Strixhaven: School of Mages Mystical Archive Type: Sorcery Rarity: Mythic Cost: {G}{G} Until end of turn, any time you could activate a mana ability, you may pay 1 life....
Set: Phyrexia: All Will Be One Type: Sorcery Rarity: Common Cost: {3}{R} Hazardous Blast deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this...