Set: Outlaws of Thunder Junction Type: Sorcery Rarity: Uncommon Cost: {2}{U}{U} Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the...
Set: The Brothers' War Type: Sorcery Rarity: Uncommon Cost: {W} Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains...
Set: Shadows over Innistrad Type: Sorcery Rarity: Rare Cost: {G} Search your library for a basic land card, reveal it, put it into your hand, then shuffle.Delirium — If there...
Set: Teenage Mutant Ninja Turtles Type: Sorcery Rarity: Uncommon Cost: {1}{W}{B} Sneak {W}{B} (You may cast this spell for {W}{B} if you also return an unblocked attacker you control to...
Set: Magic Origins Type: Sorcery Rarity: Common Cost: {2}{R} Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can...
Set: Teenage Mutant Ninja Turtles Type: Sorcery Rarity: Uncommon Cost: {R}{W} Choose one or both —• Exile target creature you control, then return it to the battlefield under its owner's...
Set: Strixhaven: School of Mages Type: Sorcery — Lesson Rarity: Common Cost: {5} Exile target nonland permanent. Its controller draws a card. "I've never seen a student fail quite so...
Set: Worldwake Type: Sorcery Rarity: Common Cost: {1}{U} Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into...
Set: FINAL FANTASY Type: Sorcery Rarity: Uncommon Cost: {2}{B}{B} Create two tapped 2/2 black Horror creature tokens. If this spell was cast from a graveyard, instead create X of those...