Set: Doctor Who Type: Enchantment — Saga Rarity: Rare Cost: {1}{W}{W} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I, II, III —...
Set: Wilds of Eldraine: Enchanting Tales Type: Enchantment Rarity: Rare Cost: {1}{G}{G}{G}{G} At the beginning of each combat, double the power and toughness of each creature you control until end...
Set: Apocalypse Type: Enchantment Rarity: Rare Cost: {1}{U} {1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. What nature makes, magic can...
Set: Foundations Type: Enchantment Rarity: Mythic Cost: {3}{W}{W} Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter...
Set: Fallout Type: Enchantment — Saga Rarity: Rare Cost: {3}{W} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — For each player,...
Set: Fallout Type: Enchantment — Saga Rarity: Rare Cost: {1}{R} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III)I, II — Discard a...
Set: Ravnica Allegiance Type: Enchantment Rarity: Rare Cost: {2}{U} Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.{4}{U}:...
Set:
Seventh Edition
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{G}
Whenever a Forest is tapped for mana, its controller adds an additional {G}.
Spring breathes the magic of new life.
Set: Scars of Mirrodin Type: Enchantment Rarity: Uncommon Cost: {1}{G}{G} Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card. "Let them have...