Set: Fallout Type: Enchantment — Saga Rarity: Rare Cost: {1}{R} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III)I, II — Discard a...
Set: Commander Masters Type: Land Rarity: Rare Vault of Champions enters the battlefield tapped unless you have two or more opponents.T: Add W or B. "Sure, true self-worth has to...
Set: Outlaws of Thunder Junction Commander Type: Land Rarity: Rare T: Add C.2WB, T: Creatures you control gain deathtouch and lifelink until end of turn. "For centuries my creation kept...
Set: Mystery Booster 2 Type: Creature — Dragon Rarity: Rare Cost: {5}{R}{R} FlyingWhenever Velukan Dragon attacks or blocks, roll a six-sided die. Velukan Dragon gets +X/+0 until end of turn,...
Set: Ravnica Allegiance Type: Enchantment Rarity: Rare Cost: {2}{U} Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.{4}{U}:...
Set:
Seventh Edition
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{G}
Whenever a Forest is tapped for mana, its controller adds an additional {G}.
Spring breathes the magic of new life.
Set: Double Masters Type: Creature — Goblin Shaman Rarity: Rare Cost: {R/G}{R/G} This spell can't be countered.{R/G}: Target spell can't be countered. The stench of bloodcap mushrooms on the breath...
Set: Mystery Booster Type: Creature — Elemental Incarnation Rarity: Rare Cost: {3}{G}{G}{G} TrampleIf damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on...
Set:
Eternal Masters
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{W}{B}
Destroy target permanent.
"I have seen entire civilizations rise and fall. You mortals are but dust to me."
—Sorin Markov