Set: Mercadian Masques Type: Artifact Rarity: Rare Cost: {5} At the beginning of your end step, if you didn't play a land this turn, you may draw a card. One...
Set: Mercadian Masques Type: Artifact Rarity: Rare Cost: {2} {1}, {T}: Put a winch counter on Mercadian Lift.{T}, Remove X winch counters from Mercadian Lift: You may put a creature...
Set: Shadowmoor Type: Instant Rarity: Uncommon Cost: {2}{G/W} Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power....
Set: Commander Masters Type: Legendary Creature — Human Shaman Rarity: Rare Cost: {2}{B}{G} Whenever another creature you control dies, you get an experience counter.At the beginning of your end step,...
Set: Magic 2011 Type: Creature — Merfolk Noble Rarity: Rare Cost: {1}{U}{U} Other Merfolk creatures you control get +1/+1.{T}: Target Merfolk creature can't be blocked this turn. "Be like the...
Set: The Brothers' War Retro Artifacts Type: Artifact Rarity: Mythic Cost: {2} Whenever a permanent becomes untapped, that permanent's controller mills a card. A step in one direction is two...
Set: Planeshift Type: Land Rarity: Rare {T}: Choose a color of a permanent you control. Add one mana of that color. Legend has it that meteor craters are haunted by...
Set: FINAL FANTASY Prerelease Promo Type: Land — Town Rarity: Rare This land enters tapped.T: Add B.//Rector Raid 2BSorcery — AdventureYou may sacrifice an artifact or creature. If you do,...