Set: Ravnica: City of Guilds Type: Enchantment — Aura Rarity: Common Cost: {3}{W} Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays...
Set:
Dark Ascension
Type:
Creature — Cat
Rarity:
Common
Cost:
{W}
Cats prowl the corridors of Avacyn's churches in search of devils or signs of their mischief.
Set:
Innistrad
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{W}
Enchant creatureEnchanted creature has flying.Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Set: Odyssey Type: Creature — Human Nomad Mystic Rarity: Common Cost: {3}{W} Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and...
Set: Magic 2012 Type: Instant Rarity: Common Cost: {1}{W} Target creature gets +2/+2 and gains flying until end of turn. "The southern fortress taken by invaders? Heh, sure . ....
Set: Odyssey Type: Creature — Human Nomad Mystic Rarity: Common Cost: {1}{W} Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard. "The...
Set: Dragon's Maze Type: Creature — Elemental Rarity: Common Cost: {5}{W} VigilanceMulticolored creatures you control have vigilance. The route has been known for millennia, but only by those with no...
Set: Magic 2011 Type: Instant Rarity: Common Cost: {1}{W} Target creature gets +2/+2 and gains flying until end of turn. "The southern fortress taken by invaders? Heh, sure . ....
Set:
Torment
Type:
Creature — Human Monk Cleric
Rarity:
Common
Cost:
{1}{W}{W}
Vigilance{T}: Prevent the next 1 damage that would be dealt to any target this turn.