Set: Commander Legends Type: Enchantment Rarity: Rare Cost: {2}{W} Whenever a creature you control dies, exile it.At the beginning of each end step, if you control no creatures, sacrifice Promise...
Set: Fallout Type: Enchantment — Aura Rarity: Rare Cost: {4}{G}{W} Enchant creatureEnchanted creature has base power and toughness 9/10 and has indestructible. An incomplete suit of power armor is still...
Set: Kaldheim Type: Enchantment — Saga Rarity: Rare Cost: {1}{W}{U} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 1/1...
Set: Fallout Type: Enchantment Rarity: Rare Cost: {2}{W}{W} Multikicker 1W (You may pay an additional 1W any number of times as you cast this spell.)Creatures you control get +1/+1.When Marshal's...
Set: Modern Horizons 2 Type: Enchantment Rarity: Rare Cost: {1}{W}{U} You can't cast more than one spell each turn.Whenever you cast a spell, draw a card. "Good things come to...
Set: Modern Horizons 2 Type: Enchantment Rarity: Rare Cost: {3}{W} Whenever a creature attacks you or a planeswalker you control, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice...
Set: The Brothers' War Type: Enchantment Rarity: Mythic Cost: {1}{W}{W} Creatures you control get +1/+1.{5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate...
Set: The Brothers' War Type: Enchantment — Aura Rarity: Common Cost: {2}{W} Enchant creatureWhen Prison Sentence enters the battlefield, scry 2.Enchanted creature can't attack or block, and its activated abilities...
Set: Dominaria Remastered Type: Enchantment Rarity: Rare Cost: {1}{W}{W} White creatures get +1/+1.Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your...