Set: The Brothers' War Type: Enchantment Rarity: Mythic Cost: {1}{W}{W} Creatures you control get +1/+1.{5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate...
Set: Mystery Booster 2 Type: Enchantment Rarity: Rare Cost: {1}{W} When Rest in Peace enters, exile all graveyards.If a card or token would be put into a graveyard from anywhere,...
Set: FINAL FANTASY Commander Type: Enchantment Rarity: Rare Cost: {2}{W} At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead.•...
Set: Tarkir: Dragonstorm Commander Type: Enchantment Rarity: Rare Cost: {2}{W}{W} Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game. At the...
Set: The List Type: Enchantment Rarity: Uncommon Cost: {3}{W} Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card...
Set: Outlaws of Thunder Junction: The Big Score Type: Enchantment Rarity: Mythic Cost: {1}{W} When Rest in Peace enters the battlefield, exile all graveyards.If a card or token would be...
Set: The List Type: Enchantment Rarity: Uncommon Cost: {1}{W} When Baffling End enters, exile target creature an opponent controls with mana value 3 or less.When Baffling End leaves the battlefield,...
Set: Ravnica: City of Guilds Type: Enchantment — Aura Rarity: Common Cost: {3}{W} Enchant permanentWhen Faith's Fetters enters the battlefield, you gain 4 life.Enchanted permanent can't attack or block, and...
Set:
Iconic Masters
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{W}
Enchant creatureEnchanted creature has defender.
"I was told these were standard issue. Do I look standard to you?"